Animation

They said...

STÉPHANIE CADORET(Animation film director) - Lausanne, CH

“In fact, students learn animation cinema in a school ofanimation or they are in art school and they may have less input in animation techniques; whereas in practice, there are really things that happen in terms of transversality and which involve skills on both sides.”

CARLOS VILCHIS(Contractor) - Mexico City, MX

“We don’t have experts who understand the difference between a traditional animation pipeline and a real-time animation production pipeline. So that’s another part that I think will be key to do with more people specializing in the Creative Media Master.”

SABINE HITIER(Director of FOST animation) - Angoulême, FR

“In animation , we come to recover a lot of video game tools, including real-time visualization. And there is something that is taking place at the moment, which is relative to the pipeline: all the work pipelines are changing to have real time, we no longer use the same tools or the same way of working .”

FABRICE GUICHARD(Director of the graphic studio POLYMORPH) - Rennes, FR

“Today, the graphic quality of video game-type real-time 3D renderings is approaching the quality of images that are pre-calculated. And for me it’s a real revolution because it will encourage all artists to work with real-time 3D engines which offer enormous possibilities.”